-
Introducing ViewPropertyAnimator
Posted in Uncategorized by Tim Bray
[This post is by Chet Haase, an Android engineer who specializes in graphics and animation, and who occasionally posts videos and articles on these topics on his CodeDependent blog at graphics-geek.blogspot.com. — Tim Bray]
In an earlier article, Animation in Honeycomb, I talked about the new property animation system available as of Android 3.0. This new animation system makes it easy to animate any kind of property on any object, including the new properties added to the
Viewclass in 3.0. In the 3.1 release, which was made available recently, we added a small utility class that makes animating these properties even easier.First, if you’re not familiar with the new
Viewproperties such as alpha and translationX, it might help for you to review the section in that earlier article that discusses these properties entitled, rather cleverly, “View properties”. Go ahead and read that now; I’ll wait.Okay, ready?
Refresher: Using
ObjectAnimatorUsing the
ObjectAnimatorclass in 3.0, you could animate one of theViewproperties with a small bit of code. You create theAnimator, set any optional properties such as the duration or repetition attributes, and start it. For example, to fade an object called myView out, you would animate thealphaproperty like this:ObjectAnimator.ofFloat(myView, "alpha", 0f).start();This is obviously not terribly difficult, either to do or to understand. You’re creating and starting an animator with information about the object being animated, the name of the property to be animated, and the value to which it’s animating. Easy stuff.
But it seemed that this could be improved upon. In particular, since the
Viewproperties will be very commonly animated, we could make some assumptions and introduce some API that makes animating these properties as simple and readable as possible. At the same time, we wanted to improve some of the performance characteristics of animations on these properties. This last point deserves some explanation, which is what the next paragraph is all about.There are three aspects of performance that are worth improving about the 3.0 animation model on
Viewproperties. One of the elements concerns the mechanism by which we animate properties in a language that has no inherent concept of “properties”. The other performance issues relate to animating multiple properties. When fading out a View, you may only be animating the alpha property. But when a view is being moved on the screen, both the x and y (or translationX and translationY) properties may be animated in parallel. And there may be other situations in which several properties on a view are animated in parallel. There is a certain amount of overhead per property animation that could be combined if we knew that there were several properties being animated.The Android runtime has no concept of “properties”, so ObjectAnimator uses a technique of turning a String denoting the name of a property into a call to a setter function on the target object. For example, the String “alpha” gets turned into a reference to the
setAlpha()method on View. This function is called through either reflection or JNI, mechanisms which work reliably but have some overhead. But for objects and properties that we know, like these properties on View, we should be able to do something better. Given a little API and knowledge about each of the properties being animated, we can simply set the values directly on the object, without the overhead associated with reflection or JNI.Another piece of overhead is the
Animatoritself. Although all animations share a single timing mechanism, and thus don’t multiply the overhead of processing timing events, they are separate objects that perform the same tasks for each of their properties. These tasks could be combined if we know ahead of time that we’re running a single animation on several properties. One way to do this in the existing system is to use PropertyValuesHolder. This class allows you to have a singleAnimatorobject that animates several properties together and saves on much of the per-Animatoroverhead. But this approach can lead to more code, complicating what is essentially a simple operation. The new approach allows us to combine several properties under one animation in a much simpler way to write and read.Finally, each of these properties on View performs several operations to ensure proper invalidation of the object and its parent. For example, translating a
Viewinxinvalidates the position that it used to occupy and the position that it now occupies, to ensure that its parent redraws the areas appropriately. Similarly, translating inyinvalidates the before and after positions of the view. If these properties are both being animated in parallel, there is duplication of effort since these invalidations could be combined if we had knowledge of the multiple properties being animated.ViewPropertyAnimatortakes care of this.Introducing:
ViewPropertyAnimatorViewPropertyAnimatorprovides a simple way to animate several properties in parallel, using a singleAnimatorinternally. And as it calculates animated values for the properties, it sets them directly on the targetViewand invalidates that object appropriately, in a much more efficient way than a normalObjectAnimatorcould.Enough chatter: let’s see some code. For the fading-out view example we saw before, you would do the following with
ViewPropertyAnimator:myView.animate().alpha(0);Nice. It’s short and it’s very readable. And it’s also easy to combine with other property animations. For example, we could move our view in x and y to
(500, 500)as follows:myView.animate().x(500).y(500);There are a couple of things worth noting about these commands:
animate(): The magic of the system begins with a call to the new method animate() on the View object. This returns an instance of ViewPropertyAnimator, on which other methods are called which set the animation properties.Auto-start: Note that we didn’t actually
start()the animations. In this new API, starting the animations is implicit. As soon as you’re done declaring them, they will all begin. Together. One subtle detail here is that they will actually wait until the next update from the UI toolkit event queue to start; this is the mechanism by whichViewPropertyAnimatorcollects all declared animations together. As long as you keep declaring animations, it will keep adding them to the list of animations to start on the next frame. As soon as you finish and then relinquish control of the UI thread, the event queue mechanism kicks in and the animations begin.Fluent:
ViewPropertyAnimatorhas a Fluent interface, which allows you to chain method calls together in a very natural way and issue a multi-property animation command as a single line of code. So all of the calls such asx()andy()return theViewPropertyAnimatorinstance, on which you can chain other method calls.
You can see from this example that the code is much simpler and more readable. But where do the performance improvements of
ViewPropertyAnimatorcome in?Performance Anxiety
One of the performance wins of this new approach exists even in this simple example of animating the
alphaproperty.ViewPropertyAnimatoruses no reflection or JNI techniques; for example, the alpha() method in the example operates directly on the underlying "alpha" field of a View, once per animation frame.The other performance wins of
ViewPropertyAnimatorcome in the ability to combine multiple animations. Let’s take a look at another example for this.When you move a view on the screen, you might animate both the
xandyposition of the object. For example, this animation movesmyViewto x/y values of 50 and 100:ObjectAnimator animX = ObjectAnimator.ofFloat(myView, "x", 50f); ObjectAnimator animY = ObjectAnimator.ofFloat(myView, "y", 100f); AnimatorSet animSetXY = new AnimatorSet(); animSetXY.playTogether(animX, animY); animSetXY.start();This code creates two separate animations and plays them together in an
AnimatorSet. This means that there is the processing overhead of setting up theAnimatorSetand running twoAnimators in parallel to animate these x/y properties. There is an alternative approach usingPropertyValuesHolderthat you can use to combine multiple properties inside of one singleAnimator:PropertyValuesHolder pvhX = PropertyValuesHolder.ofFloat("x", 50f); PropertyValuesHolder pvhY = PropertyValuesHolder.ofFloat("y", 100f); ObjectAnimator.ofPropertyValuesHolder(myView, pvhX, pvyY).start();This approach avoids the multiple-
Animatoroverhead, and is the right way to do this prior toViewPropertyAnimator. And the code isn’t too bad. But usingViewPropertyAnimator, it all gets easier:myView.animate().x(50f).y(100f);The code, once again, is simpler and more readable. And it has the same single-Animator advantage of the
PropertyValuesHolderapproach above, sinceViewPropertyAnimatorruns one singleAnimatorinternally to animate all of the properties specified.But there’s one other benefit of the
ViewPropertyAnimatorexample above that’s not apparent from the code: it saves effort internally as it sets each of these properties. Normally, when thesetX()andsetY()functions are called onView, there is a certain amount of calculation and invalidation that occurs to ensure that the view hierarchy will redraw the correct region affected by the view that moved.ViewPropertyAnimatorperforms this calculation once per animation frame, instead of once per property. It sets the underlying x/y properties ofViewdirectly and performs the invalidation calculations once for x/y (and any other properties being animated) together, avoiding the per-property overhead necessitated by theObjectAnimatorproperty approach.An Example
I finished this article, looked at it ... and was bored. Because, frankly, talking about visual effects really begs having some things to look at. The tricky thing is that screenshots don’t really work when you’re talking about animation. (“In this image, you see that the button is moving. Well, not actually moving, but it was when I captured the screenshot. Really.”) So I captured a video of a small demo application that I wrote, and will through the code for the demo here.
Here’s the video. Be sure to turn on your speakers before you start it. The audio is really the best part.
In the video, the buttons on the upper left (“Fade In”, “Fade Out”, etc.) are clicked one after the other, and you can see the effect that those button clicks have on the button at the bottom (“Animating Button”). All of those animations happen thanks to the
ViewPropertyAnimatorAPI (of course). I’ll walk through the code for each of the individual animations below.When the activity first starts, the animations are set up to use a longer duration than the default. This is because I wanted the animations to last long enough in the video for you to see. Changing the default duration for the
animatingButtonobject is a one-line operation to retrieve theViewPropertyAnimatorfor the button and set its duration:animatingButton.animate().setDuration(2000);The rest of the code is just a series of
OnClickListenerobjects set up on each of the buttons to trigger its specific animation. I’ll put the complete listener in for the first animation below, but for the rest of them I’ll just put the inner code instead of the listener boilerplate.The first animation in the video happens when the Fade Out button is clicked, which causes Animating Button to (you guessed it) fade out. Here’s the listener for the
fadeOutbutton which performs this action:fadeOut.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { animatingButton.animate().alpha(0); } });You can see, in this code, that we simply tell the object to animate to an alpha of 0. It starts from whatever the current alpha value is.
The next button performs a Fade In action, returning the button to an alpha value of 1 (fully opaque):
animatingButton.animate().alpha(1);The Move Over and Move Back buttons perform animations on two properties in parallel: x and y. This is done by chaining calls to those property methods in the animator call. For the Move Over button, we have the following:
int xValue = container.getWidth() - animatingButton.getWidth(); int yValue = container.getHeight() - animatingButton.getHeight(); animatingButton.animate().x(xValue).y(yValue);And for the Move Back case (where we just want to return the button to its original place at (0, 0) in its container), we have this code:
animatingButton.animate().x(0).y(0);One nuance to notice from the video is that, after the Move Over and Move Back animations were run, I then ran them again, clicking the Move Back animation while the Move Over animation was still executing. The second animation on the same properties (x and y) caused the first animation to cancel and the second animation to start from that point. This is an intentional part of the functionality of
ViewPropertyAnimator. It takes your command to animate a property and, if necessary, cancels any ongoing animation on that property before starting the new animation.Finally, we have the 3D rotation effect, where the button spins twice around the Y (vertical) axis. This is obviously a more complicated action and takes a great deal more code than the other animations (or not):
animatingButton.animate().rotationYBy(720);One important thing to notice in the rotation animations in the video is that they happen in parallel with part of the Move animations. That is, I clicked on the Move Over button, then the Rotate button. This caused the movement to stat, and then the Rotation to start while it was moving. Since each animation lasted for two seconds, the rotation animation finished after the movement animation was completed. Same thing on the return trip - the button was still spinning after it settled into place at
(0, 0). This shows how independent animations (animations that are not grouped together on the animator at the same time) create a completely separateObjectAnimatorinternally, allowing the animations to happen independently and in parallel.Play with the demo some more, check out the code, and groove to the awesome soundtrack for 16.75. And if you want the code for this incredibly complex application (which really is nothing more than five
OnClicklisteners wrapping the animator code above), you can download it from here.And so...
For the complete story on ViewPropertyAnimator, you might want to see the SDK documentation. First, there’s the
animate()method inView. Second, there’s theViewPropertyAnimatorclass itself. I’ve covered the basic functionality of that class in this article, but there are a few more methods in there, mostly around the various properties ofViewthat it animates. Thirdly, there’s ... no, that’s it. Just the method in View and the ViewPropertyAnimator class itself.ViewPropertyAnimatoris not meant to be a replacement for the property animation APIs added in 3.0. Heck, we just added them! In fact, the animation capabilities added in 3.0 provide important plumbing forViewPropertyAnimatoras well as other animation capabilities in the system overall. And the capabilities ofObjectAnimatorprovide a very flexible and easy to use facility for animating, well, just about anything! But if you want to easily animate one of the standard properties onViewand the more limited capabilities of theViewPropertyAnimatorAPI suit your needs, then it is worth considering.Note: I don’t want to get you too worried about the overhead of
ObjectAnimator; the overhead of reflection, JNI, or any of the rest of the animator process is quite small compared to what else is going on in your program. it’s just that the efficiencies ofViewPropertyAnimatoroffer some advantages when you are doing lots ofViewproperty animation in particular. But to me, the best part about the new API is the code that you write. It’s the best kind of API: concise and readable. Hopefully you agree and will start usingViewPropertyAnimatorfor your view property animation needs. -
